CrysCo Update Notes – November 10, 2018

11/10/2018 – November 10th Update Notes

In this update we developed a story-driven tutorial, worked to better focus each faction, and grind out various visual and gameplay issues.

Tutorial

  • A four-part, story driven tutorial has been implemented in order to acquaint new players with the mechanics and controls of Crystal Companies.
    • The tutorial is not enabled by default, so if you’d like to play through it, you can select “Replay Tutorial” in the settings menu (gear icon, top left of screen).
  • A brief overview has been added to the main menu scene so that new players better navigate through creating/editing decks, starting a skirmish, and changing settings.

Game Changes

  • Changed upgrade cost from 2 Faction/1 Crystal to 2 Crystal/1 Faction.
  • Changed units with Waterbound to not be affected by the cost of Shallows.
  • Increased the maximum amount of common cards in the deck from 4 to 5.
  • Now when reversing an Enlarged condition, a unit’s health will be reduced until it reaches its base max health. If its health is already at or below the base max health, it will not lose any health.

Battlefield Changes

  • Changed name of Smoke Lake to Silver Tarn. Added small elevation on either side of the lake.
  • Changed Tawny Mesa so that it a Roc/Menhir combination doesn’t always exist.

Card Updates

Intellect (Orange)

  • Reduced the range of QuinnlusChain-Grab ability from 4 to 3 spaces.
  • Changed Imperial Artificer’Forge Blueprint to no longer clone a structure but instead draw a copy of a structure’s card. Added a Dominion (i.e. when a structure enters battlefield) trigger to gain 2 Intellect.
  • Added Zligen Turbine: uncommon structure card that has a ranged attack and Transmute (i.e. whenever a spell is cast) trigger to push all enemy creatures within 3 spaces, back 3 spaces.
  • Replaced Imperial Warder’Guard ability with Force Push, which pushes two enemies away from it.
  • Reduced the cost of Link Lightning from 4I to 2I1C.
  • Reduced the cost of Revivify from 4I to 3I.
  • Gave Countervail Turret an attack ability and increased its attack from 0 to 1. Increased the chilling amount on its Chilling Missiles trigger from 1 to 2.
  • Reduced the cost of High Command Turret from 6I2C to 5I2C.
  • Increased the cost of Zligen Carbine from 2I to 3I. Increased its health from 2 to 5. Increased its attack range from 2 to 3. Added +LOS on its Transmute trigger.
  • Decreased Imperial Reaver‘s attack from 5 to 3, increased its health from 2 to 4, and gave it Builder.

Nature (Green)

  • Changed Woodfolk Harrower‘s ability to now Harvest a plant to spawn a Dryad of the Grove.
  • Changed name of Forestal Axeman‘s attack ability from Cast to Throw Axe.
  • Changed the first evolution creatures so that their Harvest ability gives +3 health instead of +2 health.
  • Reduced the attack and health of Woodbairn from 5 to 4.
  • Reduced Starnys Grovekeeper‘s health from 6 to 5 and changed its Hasten Nature to target one unit instead of all units in range.
  • Changed the Harmonize trigger so that a spawned plant needs to be near the ability owner.
  • Gave Soul Seedling Fragile.

Spirit (Light Blue)

  • Reduced movement of Ryst the White from 4 to 3.
  • Reduced movement of Traist, Prince of Hochraun from 5 to 4 and range of his Rally Forces ability from 5 to 4.
  • Reduced movement range of Menhiran Cleric from 4 to 3. Replaced its Faithful (i.e. when an ally enters the battlefield) trigger with an activated Heal/Cleanse ability.
  • Reduced movement range of Priest of Seals from 4 to 3.
  • Reduced cost of Hochraun Phalanx from 4S to 3S.
  • Renamed Menhiran Hopplite to Old North Skirmisher. Increased its health from 1 to 2, cost from 1S to 2S, and replaced its Zeal with Pierce.
  • Changed Old North Champion’s Retribution ability to only copy damage back to source if damage is dealt in combat.
  • Reduced Ascendant Seraph‘s attack from 4 to 3, movement and los from 5 to 4, removed its Armored ability, and renamed Enkindle to Radiance: +1 attack, movement, and health until end of turn to all allies within 2 spaces.
  • Changed Close Ranks to give +2 armor instead of overshield.
  • Reduced cost of Harken from 5S4C to 5S3C.
  • Reduced cost of Cataclysm from 7S4C to 5S3C.

Wealth (Yellow)

  • Reduced cost of Set Ambush Trap from 1C4W to 1C3W.
  • Reduced the range and damage of Drake Isle Mutineer‘s Chuck Petard ability. Renamed it to Chuck Cherry Bomb.
  • Decreased attack of Kokumo from 6 to 5 and cost from 6W3C to 4W3C. Replaced her Pierce with Agility.

Environment

  • Changed name of Crystal Anima to Taru Anima.
  • Reduced health of Terrorizing Roc from 10 to 8 and removed its Armored ability.
  • Reduced attack of Contract Thief from 2 to 1.

Bug Fixes and Polish

  • Fixed spawn abilities to allow spawning a unit at a position so long as that unit can move onto that position.
  • Fixed issues with spawning units at target locations where targets would be considered improperly invalid.
  • Fixed an issue where the AI  player would have a spell but not be able to cast it, and infinitely try to cast the spell.
  • Fixed an issue with leap to enemy ability where it would sometimes jump to a harmful position.
  • Fixed issues with spawning cards where the card id wasn’t found.
  • Added many new character models and ability visual and audio effects.
  • Fixed a visual bug where you could open the detail view even if there was no selected object -updated end game notification to have a backdrop.
  • Fixed an issue with rendering, which resulted in a significant increase in FPS.

 

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