CrysCo Update Notes – September 12, 2018

9/12/2018 – September 12th Update Notes

We have constructed several new battlefields, made several significant game changes, and grinded out a ton of bugs and user experience issues.

Game Changes

  • The market is no longer available unless you own a unit with the Trading Post sub-card type.
  • The investments window is no longer available. Most of the investments have been or will be transferred to structure cards or build sites.
  • Support operations–structures that generate resource–now have an Upgrade ability that adds more health, line of sight, and generates one extra resource each turn. The cost to upgrade is 1 faction and 1 pink-crystal resource.
  • Overshield buff (prevents attacks) now maxes out at 1.
  • The initial max population has been increased from 4 to 8.

Hand UX

  • The display of cards in hand has been overhauled:
    • Animations and card movement are much more fluid.
    • Cards now glow to indicate playability.
    • Cards are displayed when they are discarded.
  • The mulligan window has been updated to make the mulligan process much more clear.

Battlefields

  • Added a new battlefield named Tawny Mesa: a cross-shaped map where a single Menhir sits atop a central mountain protected by a Terrorizing Roc.
  •  Added a new battlefield named Serene Prairie: an arena-shaped map where both players start with a walled in base. The field in between players is home to many wild animals that drop Meat.
  • Added new battlefield named The Bluffs: a lane-shaped map with plenty of hills and a central build site on top of a fortified hill.
  • Added a new battlefield named Smoke Lake: an arena-shape map with a center lake, docks, and turtles.
  • Added a new battlefield named Grassland Pass: a lane-shaped map with a central build site that is protected by a Frontier Bandit.

Card Updates

Crystal (Pink)

  • Changed Frontier Turret‘s Auto-Shot so that it no longer can target invisible units.
  • Changed Guard Tower‘s Auto-Shot so that it no longer can target invisible units.

Intellect (Orange)

  • Changed Countervail Turret‘s Chilling Missiles so that it no longer can target invisible units.
  • Changed Artillery Turret‘s Heat-seeking Missiles so that it no longer can target invisible units and added a 1-turn cooldown.
  • Changed Energy Mine so that its trap is no longer ignorable but now stuns instead of silences.
  • Gave Corporal Ryden‘s Perpetual Overshield no condition duration.

Nature (Green)

  • Changed Seed Turret‘s Shoot Seed so that it no longer can target invisible units.
  • Changed cost of Sew Seeds from 1N1C to 2N.

Spirit (Light Blue)

  • Updated Sonnenbrand‘s Sunburned condition so that it also triggers on attacking and activating abilities.

Wealth (Yellow)

  • Reduced the attack of Outlander Flamethrower‘s Fire Blast ability from 2 to 1.
  • Reduced the attack of Outlander Handcannon‘s Shrapnel Shot from 2 to 1.
  • Reduced the attack of Outlander Snare Gun‘s Ensnare from 2 to 1.
  • Gave Fleetfire Fort‘s Furnish Explosive +1 swiftness and to no longer have a cooldown but a 3-Wealth cost. The Chuck Petard ability given by Furnish Explosive no longer has a 3-Wealth cost.
  • Increased the number of Palisades spawned by Fleetfire Fort‘s Barricade technique from 6 to 12.
  • Changed Fleetfire Commodore Butros by removing his Structure Razer and Multistrike abilities and giving him Setup Fort (morph to Fleetfire Fort)
  • Changed Fleetfire Cannoneer by removing hits Set Up Cannon ability and replacing it with Structure Razer.

Environment

  • Added a new uncollectible creature card called Frontier Militia: a weak melee unit with Pierce.
  • Added a new uncollectible creature card called Frontier Man-At-Arms: a weak melee unit with agility.
  • Added a new uncollectible creature card called Frontier Champion: a melee unit with Adamantine (can only be dealt 1 damage at a time).
  • Added a new uncollectible spell card called Meat: give +2 health permanently.
  • Added a new uncollectible spell card called Milk: give +1 health for 2 turns.
  • Added a new uncollectible creature card called Wild Goat: a weak melee unit that can interact for Milk and drops Meat on death.
  • Changed Senile Prospector‘s Reactive Leap so that it no longer can target invisible units.
  • Added Ethereal Rune: uncollectible spell card that gives an ally ghostform for two turns.
  • Added Illumination Rune: uncollectible spell card that gives an ally +10 LOS until the end of turn.
  • Added Rune of Quaking: uncollectible spell card that deals AOE 1 damage to 3 units.
  • Added Contract Book: uncollectible claimable card to claim to draw 1 card.
  • Updated Contract Thief‘s Drop Contract ability to drop a Contract Book instead of draw a card.
  • Removed Senile Prospector‘s Drop Contract ability.
  • Reduced attack of Terrorizing Roc‘s Territorial leap from 2 to 1.
  • Added a 1-turn cooldown to Frontier Turret‘s Auto-shot ability.
  • Added Wild Bear: an uncollectible AI card that has toughness and drops Meat.
  • Added Wild Boar: an uncollectible AI card that has 1 armor and drops Meat.
  • Added Wild Fox: an uncollectible AI card that has agility and drops Meat.
  • Added Wild Stag: an uncollectible AI card that has pierce and drops Meat.
  • Increased cost of Frontier Mining Camp from 0C to 2C.
  • Added Frontier Trading Post: an uncollectible blueprint card that gives 1 Crystal each turn and enables market use.
  • Added Frontier Barracks: an uncollectible blueprint card that increases population by 7 and spawns 1 Frontier Miner or Frontier Militia each turn.
  • Added Frontier Fortress: an uncollectible blueprint card that has a ranged AOE random damage attack and an activated ability that spawns two Palisades.
  • Added Upgrade ability to Frontier Mining Shaft to transform to Frontier Trading Post.
  • Added Upgrade ability to Frontier Outpost to transform to Frontier Barracks.
  • Added Upgrade ability to Frontier Rockslinger to transform to Frontier Fortress.
  • Reduced all blueprint costs to 1C, except Menhir, which was reduced to 3C.

Bug Fixes and Polish

  • Re-enabled chat function in settings.
  • Added many new models for turret cards.
  • Created a projectile system for turrets so that they rotate and shoot properly.
  • Attacking, interacting, and moving can be done much faster now.
  • Units now rotate towards the nearest visible enemy when moving or entering battlefield. Units now rotate towards enemies whenever visible enemies enter or move.
  • Walls now spawn away from the ability owner’s position OR the target (e.g. Buttress).
  • Fixed a potential issue with the map generator where no paths would be created between the two players.
  • Fixed a bug with AI movement where it would constantly wander for no reason.
  • Fixed an issue where the AI would play the captain over and over again, while ignoring other cards in hand.
  • Fixed a bug where damage dealt to damageable interactable units was always zero.

 

Join CrysCo’s community Discord to play: http://discord.crystalcompanies.me

Follow Boreal Games on Twitter: http://twitter.com/boreal_games

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