Winter Begins, Work Continues

Winter is coming / here, and we are hunkering down, keeping warm next to our PC towers and basking in the white monitor glow while the snow falls outside. As nice as that sounds, it also means we are still cranking out updates to Crystal Companies. Community building and onboarding are of chief concern these days, as well as general improvements to UI and card mechanics across the board. Read below for the past month’s highlights.

Tutorial

The most substantial change to CrysCo’s alpha version (get your free Steam key from our Discord channel!) is the new tutorial. Ahead of applying to various gaming conventions, Bradley went all out to make sure that new players would be able to get acclimated in an engaging way.

On a similar note, the main menu received a few tweaks that make it cleaner and easier to navigate.

Environment Changes

The environments keep getting better and better looking (which is appreciably harder to do each time). Here are a few screenshots that show (better than I can tell) what I am talking about. (Of course, these are only a couple of virtually limitless cool battlefield views you can expect to see!)

UX/UI

We are steadily ticking items off the long list of minor fixes that need to be made to move us closer to a flawlessly streamlined UX (we can dream). One of the most noticeable changes has not been implemented yet–a new card design–but here is a sneak peek.

Game Changes

Don’t get caught by surprise like I was in the middle of a skirmish–read  Bradley’s update notes post.  Some of my favorite changes occurred in Intellect, with the addition of a new turret and balances that favor structure strategies.

On The Horizon

In the next month, aside from some much-needed holiday-related distractions, we will be continuing to chip away at our desire for a UX/UI masterpiece while attempting to find new players, improve playability, and fight through the dark winter days. Also, look forward to new art as we approach our expected Kickstarter launch date! (Which we hope will be sometime in the early spring of next year!)

As always, head over to our Twitter and/or Discord server to receive the latest updates.

What Spring is Bringing

The Crysco demo continues to evolve, and it becomes more exciting to play every day (get your alpha Steam key in our Discord server if you haven’t already!). That said, we are also doing work outside of the game to improve visibility and grow the community. As we head toward summertime, we will be putting the finishing touches on the look and feel of the game alongside technical updates. Here’s what happened this month!

New Art

Another Marta Nael piece reached completion this month! We teased this concept art last month, but the final version is here. Expect to see this piece worked into CrysCo’s in-game menu system soon.

Game Changes

  • Added a new ability called Adamantine (cannot be dealt more than one damage).
  • Added a new ability called Water Walking (can move and land on water spaces).
  • All skirmish reports are sent to each client at the end of the match.
  • Updated market so that trading from native to crystal resource can be done with any combination of 5 native resource.
  • Changed maps to improve the balance of resources and general navigability
  • Lots of QoL changes, which can be seen in depth in the update notes!

New Cards

Over the past couple of months we’ve completely overhauled Wealth/Yellow cards. The emphasis with this group of cards was always on attacking and comboing off of it. Expect more explosiveness when playing Wealth–literally and figuratively!

Also getting a big update is Intellect/Orange. More utility cards, structures, and synergy across spells, creatures, and structures is the focus here.

We will be periodically tackling each cohort of cards in order to better balance and define the play style associated with them.

PortCon

This year Boreal Games will be exhibiting at PortCon in Portland, Maine. We are very excited to be attending because, as far as we know, it’s the only convention of its kind in Maine. We hope to see you June 21-24!

Find out more about PortCon here: http://portconmaine.com/site/

Streaming

The entire team has returned to semi-regularly streaming! Catch us on Wednesday nights around 5:30 EST: www.twitch.tv/crystalcompanies

On the Horizon

A few months back I mentioned that we will be reintroducing a core feature–deck building–back into the game; this is still happening! A lot needed to be done to ready this feature for reintegration–and many other auxiliary systems have to be considered at the same time. All of this to say, soon is a relative term! All I can say for sure is: if you follow us on Twitter, Twitch, and/or are present in our Discord server, you will be the first to know when CrysCo’s next big feature arrives!

Until next month! Thanks for reading.