One week ago, our Kickstarter campaign wrapped up. And though we didn’t reach our funding goal, our vision for the future of Crystal Companies has never been clearer.
The Way Forward
The near-term focus of Crystal Companies will shift to single-player, procedural expeditions.
Expeditions will be defined by:
- Dynamic deck-building, with deck archetypes built around central captain characters.
- Choosing between several procedurally generated overworld pathways for each expedition you embark on; each path will include different kinds of encounters where you will have to decide to fight or avoid enemies, visit or skip forts, and collect different cards and items.
- Upgrades for your crystal company over the course of an expedition, as well as opportunities to visit merchants, gather resources, recruit supporting characters, or repair your company’s wagon, which causes you to lose your expedition progress if it is destroyed.
- Skirmishes, which will still form a significant portion of the encounters seen during expeditions; turn-based, procedurally generated, hex-based battles will continue to form the foundation of Crystal Companies‘ gameplay.
The Journey Ahead
Over the next several months, we aim to complete implementation of Expeditions, which will consist of leveraging much of the work that’s already been done on Crystal Companies up to this point. It will also be an opportunity to clean up code and streamline functionality.
Overall, this is a very exciting time for the Boreal Games team.
While we will be reorienting our focus, we won’t lose any of the work we did on the synchronous multi-player version of Crystal Companies that we honed over the past few years; that game mode will simply not be a focus for the the foreseeable future.
For now, we will continue to do our best to complete the best version of Crystal Companies we can.
Thank you for embarking on this leg of the journey with us!