Mid-Summer Update: 2018 Edition

Summer is in full swing, and since our last post, the BG team has implemented a bunch of user-facing improvements and features–see for yourself! (Read on below and/or hop into our Discord to get an alpha Steam key.)

Introducing: Saen Sure-Shot

Of the captain models we wanted to commission pre-Kickstarter, Saen was at the top of the list. Now her new model is implemented in-game!

Saen is a unique personality and no stock model could come close to doing her character justice. In addition, Yellow/Wealth is the only one of the sub-crystal types to not have two playable captains currently. Thanks again to Micah Masbaum for working with us and producing this awesome model! (Next up: rigging and animating!)

Procedurally Generated Maps

Last month at Port Con we debuted a test version of the “random” map selection feature. Not only was it surprisingly fun, it was a bit too random! In addition to dialing the craziness down (in a good way) we also augmented the experience with the first pieces of a whole batch of new environment models and textures.


As you can see in the video, map size, terrain and terrain effects, water features (with a new build site type: dock), elevation, and even AI creatures and win-condition are randomized in this mode!

(Check out that grass! More environment updates to come from Johnny Halcyon.)

Shop

That’s right: DLC will someday be available for purchase. For the time being, the implementation of a functioning shop is more of a backend win (integration with Steam, a user-friendly menu system, all new currencies, etc.), but down the road expect an appealing storefront for redeeming in-game currency as well as cash for in-game items, including packs of cards and aesthetic changes! (Just for the record, we aim to release CrysCo as a FTP game that will always reward skill above monetary investment.)

On the Horizon

As always, check out Brad’s latest update notes post to see a comprehensive list of game changes and technical tweaks from the last month. We have plenty more coming down the pipe (especially visuals and functionality improvements).

With another month in the books, we hope to continue to hear from you about what you would like to see happen in Crystal Companies as far as game improvements and community engagement–hit us up on Twitter, during our Wednesday Twitch stream, and as always on Discord. We have a Facebook page, too if you want to give us a “like!”

 

Sum Sum Summertime

It’s been a minute since we wrote our last update–for good reason: we’ve been busy! SUMmer output is adding up…

Technical Improvements

Last update we announced the reintroduction of deck-building. Now we have the foundation set for player inventory and shop functionality!  MENUS!!! All of this is integrated with Steam, so we will be able to quickly roll these features out when CrysCo launches.

Also, a reconnect feature has been added and is live now. Look for more robust random map features in the near future, too.

As always, there will be more to come on this front, but in the meantime, you can check out our latest dev blog post for a more detailed breakdown of in-game changes that occurred recently.

Art

Here’s a first-look at a new captain! Saen Sure-Shot will be the next main to be finished a playable. We are super pumped to be working with yet another inspiring artist and we hope to have a final version of Saen to show off soon!

As for other Crystal Companies art initiatives mentioned last time: all that and more is coming your way soon!

Last but not least…

The Boreal Games team is heading to PortCon in Portland, Maine, this weekend! If you’re local, come by and say ‘hi’ and/or pick up a poster!

On the Horizon

To sum it up, the past month marked the end of one sprint and the start of another. A lot of behind-the-scenes work was accomplished, and more front-facing work is coming down the pike. Stay tuned and be sure to jump into Discord to let us know what you think and get a free alpha steam key if you haven’t already!