Things Fall into Place

It’s not quite fall, but things are coming together nicely as summer concludes. Not only are the procedurally generated battlefields improving daily, but the visual style of Crystal Companies is cohering nicely as well. Progress and plans for the future abound in this end-of-summer/beginning-of-fall update!

Procedural Generation: The Latest

This video shows some of the most recent developments on the map-generation front in Crystal Companies (of course, to see the very latest you should just get yourself a Steam alpha key from our Discord server!).

Environmental Assets

Here are the latest results from Johnny Halcyon’s hard work!

yellow longspur lupine purple longspur lupine rock pile matgrass

QoL

As usual, there were so many improvements this month–too many to mention here. However, Brad’s devblog post catalogs them in detail here.

I’ll mention a few highlights:

  • Battlefield shapes are diversified and will likely become archetypes in addition to random map options
  • Many stock structure models have been improved across Wealth (yellow) and Intellect (orange)
  • Card glow (which indicates playable cards in hand) is now amplified

On the Horizon

The next month includes preparing for Granite State Comic Con (and probably a few more events that we will tell you about later!) and polishing Crystal Companies’ game mechanics and UX/UI. Both of these major initiatives should result in a smoother onboarding experience for new players and increased functionality across the game. Needless to say, these are exciting times!

As an end note, don’t forget to like us on Facebook–where we’ve begun a new series called “Procedural Map Monday” wherein we post games played on procedurally generated maps–and follow us on Twitter, Twitch for Wednesday-night dev streams, and hop onto our Discord server to chat and/or get a FREE Steam alpha key!

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