Summer’s End Update 2019

We've been hard at work on Expeditions this summer, and we have a lot to share. In case you missed it, Expeditions is a new single-player mode of Crystal Companies that emphasizes procedurally generated adventures. (We shared details about Expeditions in our previous update.) We have some finishing touches to ...
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First Look at Expeditions

This is a preview of the new Expeditions mode of Crystal Companies. Expeditions is a single-player mode where players embark on procedurally generated missions, dynamically build decks, and navigate hex-based tactical environments, all in an effort to build a successful crystal company. Expeditions have been in development for a couple ...
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A New Chapter Unfolds

One week ago, our Kickstarter campaign wrapped up. And though we didn't reach our funding goal, our vision for the future of Crystal Companies has never been clearer. We're going back to the basics; we're inspired by the themes of survival from the classics! But we're blazing a new trail ...
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Insider Look: After Effects in Unity UI

Hey guys! It's Will again back with another semi-tutorial/discussion of a piece of Crystal Companies. This time I’ll be focusing on adding some flare to the UI using Affect Effects. I’ll be explaining my process for setting up and exporting sprite sheets directly from After Effects and then a quick ...
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Insider Look: Tweening UI Elements in Crystal Companies

Note: This is a bit more technical than our normal posts! If you’re a Unity developer and know a little code this could help with your own projects. At the end of the post, I’ve attached a sample project with some very basic implementations that can be experimented with. Hey ...
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