A New Chapter Unfolds

One week ago, our Kickstarter campaign wrapped up. And though we didn't reach our funding goal, our vision for the future of Crystal Companies has never been clearer. We're going back to the basics; we're inspired by the themes of survival from the classics! But we're blazing a new trail ...
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Insider Look: After Effects in Unity UI

Hey guys! It's Will again back with another semi-tutorial/discussion of a piece of Crystal Companies. This time I’ll be focusing on adding some flare to the UI using Affect Effects. I’ll be explaining my process for setting up and exporting sprite sheets directly from After Effects and then a quick ...
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Insider Look: Tweening UI Elements in Crystal Companies

Note: This is a bit more technical than our normal posts! If you’re a Unity developer and know a little code this could help with your own projects. At the end of the post, I’ve attached a sample project with some very basic implementations that can be experimented with. Hey ...
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Ramping Up for Kickstarter Part 2

We're on a roll. In fact, we moved Kickstarter to April 9 to accommodate some crunch-time polish (it will all be worth it we think 😉). This also means we need to create another update accounting for our progress before the launch—so read on! Map Editor Updates + Plans Over ...
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CrysCo Update Notes – February 27, 2019

2/27/2019 – February 27th Update Notes Over the past few weeks we've focused on simplifying overcomplicated gameplay mechanics, adding in new camera controls, and polishing many of the major user interactions. Alpha Program If you haven't already joined the official Crystal Companies Discord server, and want a free Steam key, ...
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