Fall 2019 Development Update 🎃

As we approach the release of a Crystal Companies: Expeditions (CCX) demo, we have a few final updates to share, as well as details on how you can join our community of beta testers! 🕹️ New Explore Mechanic & Incidents 🗺️ Exploration In addition to playing through common scenario modes, ...
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Summer’s End Update 2019

We've been hard at work on Expeditions this summer, and we have a lot to share. In case you missed it, Expeditions is a new single-player mode of Crystal Companies that emphasizes procedurally generated adventures. (We shared details about Expeditions in our previous update.) We have some finishing touches to ...
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First Look at Expeditions

This is a preview of the new Expeditions mode of Crystal Companies. Expeditions is a single-player mode where players embark on procedurally generated missions, dynamically build decks, and navigate hex-based tactical environments, all in an effort to build a successful crystal company. Expeditions have been in development for a couple ...
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A New Chapter Unfolds

One week ago, our Kickstarter campaign wrapped up. And though we didn't reach our funding goal, our vision for the future of Crystal Companies has never been clearer. We're going back to the basics; we're inspired by the themes of survival from the classics! But we're blazing a new trail ...
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Insider Look: After Effects in Unity UI

Hey guys! It's Will again back with another semi-tutorial/discussion of a piece of Crystal Companies. This time I’ll be focusing on adding some flare to the UI using Affect Effects. I’ll be explaining my process for setting up and exporting sprite sheets directly from After Effects and then a quick ...
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