Optimizations and Great Opportunities

Intro With a demo on our horizon we have been furiously working to perfect a single player version of Crystal Companies.  Optimizing the game so that it's efficient, small in size, good looking, and is fun to play has been a major focus over the past month. Several improvements, including ...
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Starting Autumn Off Strong

Intro This month we were awarded a grant from the Libra Future Fund, which will in large part be put toward art and in-game assets. We're already in talks with an exceptional artist--more details to come. On a related note, the character backstories are coming together and will serve to ...
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Summer Recap

Introduction  Implementing over 150 new cards, dozens of new abilities, a new patching system, radial menu, and game lore made this past summer seem much more fleeting than usual. With a small team three, our time had to be used wisely to be effective. Most of the summer was spent intensely ...
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