CrysCo Update Notes – September 12, 2018

9/12/2018 – September 12th Update Notes

We have constructed several new battlefields, made several significant game changes, and grinded out a ton of bugs and user experience issues.

Game Changes

  • The market is no longer available unless you own a unit with the Trading Post sub-card type.
  • The investments window is no longer available. Most of the investments have been or will be transferred to structure cards or build sites.
  • Support operations–structures that generate resource–now have an Upgrade ability that adds more health, line of sight, and generates one extra resource each turn. The cost to upgrade is 1 faction and 1 pink-crystal resource.
  • Overshield buff (prevents attacks) now maxes out at 1.
  • The initial max population has been increased from 4 to 8.

Hand UX

  • The display of cards in hand has been overhauled:
    • Animations and card movement are much more fluid.
    • Cards now glow to indicate playability.
    • Cards are displayed when they are discarded.
  • The mulligan window has been updated to make the mulligan process much more clear.

Battlefields

  • Added a new battlefield named Tawny Mesa: a cross-shaped map where a single Menhir sits atop a central mountain protected by a Terrorizing Roc.
  •  Added a new battlefield named Serene Prairie: an arena-shaped map where both players start with a walled in base. The field in between players is home to many wild animals that drop Meat.
  • Added new battlefield named The Bluffs: a lane-shaped map with plenty of hills and a central build site on top of a fortified hill.
  • Added a new battlefield named Smoke Lake: an arena-shape map with a center lake, docks, and turtles.
  • Added a new battlefield named Grassland Pass: a lane-shaped map with a central build site that is protected by a Frontier Bandit.

Card Updates

Crystal (Pink)

  • Changed Frontier Turret‘s Auto-Shot so that it no longer can target invisible units.
  • Changed Guard Tower‘s Auto-Shot so that it no longer can target invisible units.

Intellect (Orange)

  • Changed Countervail Turret‘s Chilling Missiles so that it no longer can target invisible units.
  • Changed Artillery Turret‘s Heat-seeking Missiles so that it no longer can target invisible units and added a 1-turn cooldown.
  • Changed Energy Mine so that its trap is no longer ignorable but now stuns instead of silences.
  • Gave Corporal Ryden‘s Perpetual Overshield no condition duration.

Nature (Green)

  • Changed Seed Turret‘s Shoot Seed so that it no longer can target invisible units.
  • Changed cost of Sew Seeds from 1N1C to 2N.

Spirit (Light Blue)

  • Updated Sonnenbrand‘s Sunburned condition so that it also triggers on attacking and activating abilities.

Wealth (Yellow)

  • Reduced the attack of Outlander Flamethrower‘s Fire Blast ability from 2 to 1.
  • Reduced the attack of Outlander Handcannon‘s Shrapnel Shot from 2 to 1.
  • Reduced the attack of Outlander Snare Gun‘s Ensnare from 2 to 1.
  • Gave Fleetfire Fort‘s Furnish Explosive +1 swiftness and to no longer have a cooldown but a 3-Wealth cost. The Chuck Petard ability given by Furnish Explosive no longer has a 3-Wealth cost.
  • Increased the number of Palisades spawned by Fleetfire Fort‘s Barricade technique from 6 to 12.
  • Changed Fleetfire Commodore Butros by removing his Structure Razer and Multistrike abilities and giving him Setup Fort (morph to Fleetfire Fort)
  • Changed Fleetfire Cannoneer by removing hits Set Up Cannon ability and replacing it with Structure Razer.

Environment

  • Added a new uncollectible creature card called Frontier Militia: a weak melee unit with Pierce.
  • Added a new uncollectible creature card called Frontier Man-At-Arms: a weak melee unit with agility.
  • Added a new uncollectible creature card called Frontier Champion: a melee unit with Adamantine (can only be dealt 1 damage at a time).
  • Added a new uncollectible spell card called Meat: give +2 health permanently.
  • Added a new uncollectible spell card called Milk: give +1 health for 2 turns.
  • Added a new uncollectible creature card called Wild Goat: a weak melee unit that can interact for Milk and drops Meat on death.
  • Changed Senile Prospector‘s Reactive Leap so that it no longer can target invisible units.
  • Added Ethereal Rune: uncollectible spell card that gives an ally ghostform for two turns.
  • Added Illumination Rune: uncollectible spell card that gives an ally +10 LOS until the end of turn.
  • Added Rune of Quaking: uncollectible spell card that deals AOE 1 damage to 3 units.
  • Added Contract Book: uncollectible claimable card to claim to draw 1 card.
  • Updated Contract Thief‘s Drop Contract ability to drop a Contract Book instead of draw a card.
  • Removed Senile Prospector‘s Drop Contract ability.
  • Reduced attack of Terrorizing Roc‘s Territorial leap from 2 to 1.
  • Added a 1-turn cooldown to Frontier Turret‘s Auto-shot ability.
  • Added Wild Bear: an uncollectible AI card that has toughness and drops Meat.
  • Added Wild Boar: an uncollectible AI card that has 1 armor and drops Meat.
  • Added Wild Fox: an uncollectible AI card that has agility and drops Meat.
  • Added Wild Stag: an uncollectible AI card that has pierce and drops Meat.
  • Increased cost of Frontier Mining Camp from 0C to 2C.
  • Added Frontier Trading Post: an uncollectible blueprint card that gives 1 Crystal each turn and enables market use.
  • Added Frontier Barracks: an uncollectible blueprint card that increases population by 7 and spawns 1 Frontier Miner or Frontier Militia each turn.
  • Added Frontier Fortress: an uncollectible blueprint card that has a ranged AOE random damage attack and an activated ability that spawns two Palisades.
  • Added Upgrade ability to Frontier Mining Shaft to transform to Frontier Trading Post.
  • Added Upgrade ability to Frontier Outpost to transform to Frontier Barracks.
  • Added Upgrade ability to Frontier Rockslinger to transform to Frontier Fortress.
  • Reduced all blueprint costs to 1C, except Menhir, which was reduced to 3C.

Bug Fixes and Polish

  • Re-enabled chat function in settings.
  • Added many new models for turret cards.
  • Created a projectile system for turrets so that they rotate and shoot properly.
  • Attacking, interacting, and moving can be done much faster now.
  • Units now rotate towards the nearest visible enemy when moving or entering battlefield. Units now rotate towards enemies whenever visible enemies enter or move.
  • Walls now spawn away from the ability owner’s position OR the target (e.g. Buttress).
  • Fixed a potential issue with the map generator where no paths would be created between the two players.
  • Fixed a bug with AI movement where it would constantly wander for no reason.
  • Fixed an issue where the AI would play the captain over and over again, while ignoring other cards in hand.
  • Fixed a bug where damage dealt to damageable interactable units was always zero.

 

Join CrysCo’s community Discord to play: http://discord.crystalcompanies.me

Follow Boreal Games on Twitter: http://twitter.com/boreal_games

CrysCo Update Notes – July 2, 2018

7/2/2018 – July 2nd Update Notes

In this update we focused on creating new battlefields, revising the Nature faction, and fixing many bugs and user experience issues.

Game Changes

  • All battlefields (even ones in testing) are temporarily available to all players.
  • Most siege units now have 1 line of sight.
  • Changed the Blinded condition to always reduce line of sight to zero.
  • Added interface volume to audio settings.
  • Added control settings so that players have more control on camera panning and zooming speeds and are able to enable or disable camera panning features.

New Battlefields

  • Battlefront: players each start in a walled-in fort defended by a Frontier Turret.  An interactable Frontier Workshop exists to the left of each base and more Crystal Formations to the right. Great for late-game decks to easily boom without interruption.
  • Hillfort: players start at the top of their own hill with few resources. More resources are found in the flatlands below each hill, so exploration is key. A Frontier Menhir is in the center of the map but is surrounded by fire.
  • Full Random: procedurally generated map where players can experience any terrain type, elevation, AI creature, or interactable unit. Map size is also randomized.

Card Updates

Intellect (Orange)

  • Increased cost of Artillery Turret from 1C 3I to 2C 3I.
  • Reduced cost of Utility Turret from 2C 4I to 1C 3I.

Nature (Green)

  • Re-added Resistance Shaman (in place of the now depreciated Resistance Herbalist) with new abilities: Immunity and an activated ability to spawn one of three plant trap/bomb units (Brambleroot, Amorphia, or Fellshroom).
  • Added a new potion uncollectible spell card called Sylg Leaf Tonic: give +2 health to all creatures for 2 turns.
  • Added a new uncollectible plant trap card called Brambleroot: constricts enemies in range when it dies, destroys itself when enemies enter range, and has invisibility.
  • Added a new uncollectible plant trap card called Amorphia: gives the plant sub-type to all enemies in range when it dies, destroys itself when enemies enter range, and has invisibility.
  • Changed Fellshroom so that it destroys itself when enemies enter range, and has invisibility.
  • Changed Wandering Mandrake‘s Cursed Screech ability to trigger on death. Gave it Invisibility.
  • Combined Deeproot Toxinist and Resistance Herbalist into Deeproot Herbalist. Both cards were almost identical except that they Harvested for different potions. Added a third potion, called Sylg Leaf Tonic that can be harvested.
  • Changed Woodfolk Keeper to spawn a Honey Bee on enter and whenever a plant enters. Removed its Produce Bee activated ability. Added an activated ability to harvest a plant to draw a Honey card. Added a trigger that spawns a Keeper Seed when Woodfolk Keeper dies.
  • Changed condition on Direvine‘s Territorial ability from Entangle to Constrict.
  • Updated Renskelon Wolfsgrube to have a melee attack, spawn a Dire Wolf instead of a regular wolf on enter, and have a territorial ability to spawn a Dire Wolf.
  • Replaced Forestal Bard‘s activated ability Melody of the Grove with Broadwood Song: give +2 health and LOS to all plants and creatures for 2 turns.
  • Gave Woodfolk Harrower an activated ability called Bellow of the Grove: inflict Fear and Vulnerability on all enemy creatures within range.
  • Gave Groven Piper Zeal but reduced its attack to 0. Also reduced cost of its activated ability,Tranquil Melody, from 2N to 1N.
  • Increased amount of health gained from Soul Seedling‘s Grow from 2 to 4.
  • Reduced cost of Spider Broodmother’s Produce Arachnid Egg ability from 2N to 1N.
  • Reduced amount healed and cleansed on Honey from 4 to 3.
  • Reduced range of Forest-Floor Gardiner’s Sprout ability from 3 to 2. Changed the card that is spawned from Fellshroom to Soul Seedling.
  • Reduced cost of Pitfall Trap from 1C3N to 3N.
  • Reduced Deeproot Harvester‘s cost from 2N to 1N.
  • Reduced range of Starnys Grovekeeper‘s Sprouting Melody from 10 to 7.

Spirit (Light Blue)

  • Replaced Menhiran Hopplite‘s Pierce attribute with Zeal.
  • Added new spirit legendary called Harken Knight of the Menhiran Order : 5/6/4/4 with ranged attack that can pierce 3 units, Zeal, Faithful trigger to give Overshield, and a leap AOE burn/blind ability.
  • Reduced cost of Cataclysm from 4C 10S to 4C 7S.

Wealth (Yellow)

  • Reduced attack on Alomian Rogue from 3 to 1. Replaced its Bounty ability with Steal: AA to deal 1 damage to creature and gain 0 to 3 wealth.
  • Changed Helmscross Brawler‘s Bloodlust ability to inflict Bleeding instead of Vulnerability, and the ability no longer gives Multistrike. Its Adrenaline now gives Multistrike in addition to +1 attack and only triggers when it is dealt damage in combat.
  • Reduced Drake Isle Madcap‘s attack from 2 to 1 and increased its movement from 4 to 5.
  • Reduced cost of The Wasp from 3W to 2W, attack from 2 to 1, and Creature Razer amount from 2 to 1.
  • Reduced Drake Isle Mutineer‘s movement from 5 to 4.

Environment

  • Reduced LOS of Frontier Outpost from 5 to 3.
  • Fontier Turret’s Auto-Shot now has a minimum range.
  • Reduced LOS of Frontier Rockslinger from 5 to 4.

Bug Fixes and Polish

  • Created a simple character platform for detail view that characters stand on.
  • Units that die on quicksand or void now sink into the ground
  • Updated legendary AI so that it doesn’t automatically draw 2 cards per turn.
  • Added descriptions for terrain type effects.
  • Added new soundtrack to the start view.
  • Added information about the effects of certain terrain types and higher elevation to the help menu.
  • Fixed Imperial Reaver‘s Reinforce ability so that it works properly when building a tower.
  • Fixed card id on Frontier Workshop so that it is not duplicated.
  • Fixed an issue with AI where a dead unit could keep trying to do things even after it was dead.
  • Fixed several issues where units with a Territorial trigger would target their allies.
  • Fixed bug where reverse entranced unit would not return to its owner’s control.
  • Fixed bug where dealing 0 damage would trigger the dealt-damage trigger on a unit.
  • Fixed a bug where AI would not attack enemies with Overshield.
  • Fixed a bug where Wild Brute would keep its interact ability even after it has been interacted with.
  • Fixed a card id issue with Sea Canopy Windsinger so that it is now playable.
  • Fixed some potential issues with AI movement (no longer walking on lava and prioritizing higher elevation elevation).
  • Fixed an issue where claimables and AI were spawned on lava and other hurtful terrain types.
  • Fixed issue where clicking a card in the collection view would not load spells correctly.
  • Fixed an issue with the tutorial where it would give resource incorrectly.
  • Fixed a bug with updating the fog of war where if it was updated too quickly, would not change the fog correctly.

 

Join CrysCo’s community Discord to play: http://discord.crystalcompanies.me

Follow Boreal Games on Twitter: http://twitter.com/boreal_games

CrysCo Update Notes – June 12, 2018

6/12/2018 – June 12th Update Notes

New Steam-integrated inventory system, reconnection feature, and plenty of card updates, game changes, and bug fixes.

Inventory System

  • Players now have an inventory connected with Steam. There are several types of items that can be opened to get cards, currency, or packs of other items.
  • Notable items are the Imperial Notes Pack (gives currency) and the Contract Pack (gives cards).
  • We are currently working on rewarding items for winning skirmishes, so look out for that soon!

Skirmish Reconnection

  • Now if a player disconnects from a skirmish, the game will wait up to two minutes for that player to reconnect and resume gameplay.
    • If a disconnected player does not return within two minutes, that player that left will automatically forfeit the skirmish.

Game Changes

  • Changed the claim action to a more general “interact” action.
    • To interact with a valid interactable, move a creature unit next to it and use the radial menu or unit action panel to select the “Interact” action. Then select the interactable.
    • Units may now only interact once per turn.
    • Some interactables can still be stepped on. In  this case, the interactable will only be activated if the unit stepping on it has not already interacted that turn.
  • Changed all heal/cleanse abilities to be able to target enemies (for mind controlled units).
  • Destroyed walls and crystal formations no longer are added to the kill count of a skirmish report.
  • Changed Strongholds investment to give +8 population instead of +9 so that 20 is the new default max population.
  • Change name of Swamp terrain type to Shallows. Structures can no longer be built on Shallows.
  • The Stunned condition now disables a unit from interacting.
  • Leaping from higher to lower elevation now increases ability amount by 1. No reduction from leaping from lower to higher, however.
    • e.g. if Quinnlus uses his Thrust ability, leaping from a higher elevation to a lower elevation, he will deal 2 damage instead of 1 to each unit that is on a lower elevation.

Card Updates

Intellect (Orange)

  • Increased cost of Link Lightning from 3I to 4I and gave it the ability to target structures/traps in addition to creatures.
  • Reduced amount Imperial Reaver‘s Reinforce reactive ability from 2 to 1.
  • Reduced cost of Imperial Mason‘s spawn Barricade ability from 3I to 2I.

Nature (Green)

  • Removed the cost on Deeproot Kudzu‘s Proliferate ability.
  • Renamed Young Arachnid to Spiderling.
  • Renamed Young Tree Lizard to Tree Lizard Hatchling.
  • Gave all second-generation evolvable units a Harvest ability to eat a plant to gain health.
  • Reduced cost of Deeproot Toxinist from 3N to 1N. Fixed an issue with text parser on Scavenge Potion.

Spirit (Light Blue)

  • Gave Ascendant Seraph Zeal.

Wealth (Yellow)

  • Gave Automaton Zeal.

Environment

  • Added new interactable units:
    • Wild Brute: interact to gain control of it.
    • Frontier Trading Post: interact to gain 2 resource based on your resource generators.
    • Frontier Bivouac: interact to recruit a solider.
    • Scrivener’s Tent: interact to acquire one of three spell cards.
    • Smithy’s Tent: interact to acquire one of three weapon spell cards.
    • Apothecary’s Tent: interact to acquire one of three potion spell cards.
    • Imperial Workshop : interact to acquire one of three siege, repair structure, or build structure cards.
    • Strongbox: interact to drop various items.
  • Added Dead Tree : uncollectible, breakable wall.
  • Increased health of Frontier Bandit from 5 to 6, reduced movement from 4 to 3.
  • Changed Terrorizing Roc so that it now drops loot on death, and has a territorial leap-AOE damage trigger. Reduced its movement from 4 to 3. Increased its health from 12 to 15.
  • Gave a 1-turn cooldown to Masterian Geomancer’s drop crystal ability, and also changed the drop crystal ability so it now only drops the smallest Crystal fragment.
  • Increased attack of Frontier Rockslinger from 3 to 4.
  • Increased cost of Restored Menhir from 2C to 4C.

Bug Fixes

  • Fixed ability text parser to correctly put the ability owner name in passive technique texts.
  • Fixed Zeal so it properly reverses fatigue.
  • Removed several instances of excess “for” words in ability texts.
  • Fixed card id of Countervail Turret so it is now playable.
  • Fixed Zligen Carbine‘s text to show condition duration.
  • Fixed issues with captain costs after death increasing incorrectly.
  • Fixed issues with AI not moving at all.
  • Fixed bug where the skirmish report would always show “Defeated”.
  • Fixed issues with AI infinitely interacting with multi-visitable interactables.
  • Fixed issue where movement cost was not calculated correctly on elevation.
  • Fixed visual issue with dropping interactables at correct targets.
  • Fixed targeting for location-targeted abilities so that they can target locations that are occupied by a trap.
  • Fixed a bug in changing ownership of units where the wrong player was given control of the changed unit.
  • Fixed issues with registering users and initializing user correctly

 

Join CrysCo’s community Discord to play: http://discord.crystalcompanies.me

Follow Boreal Games on Twitter: http://twitter.com/boreal_games

CrysCo Update Notes – May 13, 2018

5/13/2018 – May 13th Update Notes

This past sprint revolved around implementing an overhauled deck editor and refreshing card functionality in Intellect.

Deck Editor:

  • We are pleased to announce the newly updated deck editor and collection viewer, which hasn’t been a part of Crystal Companies for a long while.
  • Each player has been temporarily given the full library of available cards.
  • You can now create fully customized decks.
  • Searching and filtering a collection can be done via the filter buttons or search field at the bottom of the deck editing view.

Card Updates

Intellect (Orange)

  • Gave a cost to Imperial Mason‘s Repair ability. Reduced its move/los from 4 to 3.
  • Increased Imperial Reaver’s Reinforce trigger range from 1 to 3. Gave a condition duration of 2 turns.
  • Reduced amount Imperial Reaver‘s Reinforce reactive ability from 2 to 1.
  • Changed Link Lightning so it can target any target multiple times.
  • Reduced cost of Link Lightning from 4I to 3I
  • Fixed name spelling of Revivify.
  • Changed Revivify to refresh 1 structure unit and increased its cost from 2I to 4I.
  • Fixed subcard types of Buttress so that its image is rendered correctly.
  • Gave a 1-turn cooldown to Zligen Reactor.
  • Fixed info text of Zligen Carbine’s triggered ability to read correctly.
  • Reduced Siege Zepplin’s health from 11 to 10.
  • Changed Shockwave to not target Command Posts.
  • Decreased cost of Shockwave from 5I2C to 4I2C
  • Decreased cost of Electrify from 5I to 4I.
  • Reduced attack of Imperial Engineer from 3 to 2.
  • Reduced amount of Overdrive from 2 to 1.
  • Gave a 1-turn cooldown to Imperial Channeler’s Transmute trigger.
  • Fixed an issue with Zligen Carbine where its ability would disappear.

Nature (Green)

  • Changed Boskstrider’s Nurturing Tune to have a cooldown and give +3 health instead of +2.

Wealth (Yellow)

  • Changed cost of Helmscross Commando from 1C3W to 2C2W.
  • Reduced Gunpowder Charge’s Building Razer from 2 to 1.
  • Gave a cooldown to Gunpowder Charge’s abilities so that they never trigger more than once.
  • Reduced Drake Isle Madcap‘s movement from 5 to 4.

Environment

  • Reduced Stone Giant‘s attack from 3 to 2 and movement from 3 to 2.

Polish

  • Added a new control to drag the camera while holding down the middle-mouse button.

Bug Fixes

  • Fixed issues with line of sight updates so that the correct area of vision is displayed when moving and teleporting.
  • Fixed a display issue where refreshing stats would also cooldown abilities and updated conditions on client.
  • Updated ability text parser to stop appending trigger ids to the beginning of the text.
  • Fixed an issue with movement path costs so that they no longer cost 1 extra than they should.
  • Fixed an issue with the Keeps investment where it would not give +2 attack to structures.
  • Fixed an issue where captain costs did not update correctly and caused a player to have negative resource.
  • Fixed an issue where the result of the match always was displayed as “Defeated”.
  • Fixed Zligen Carbine’s ability text to show condition duration.
  • Fixed issues with AI player not moving its units.
  • Fixed issues with death count on skirmish report.

 

Join CrysCo’s community Discord to play: http://discord.crystalcompanies.me

Follow Boreal Games on Twitter: http://twitter.com/boreal_games

CrysCo Update Notes – April 18, 2018

4/18/2018 – April 18th Update Notes

Game Changes:

  • Added an attribute called Waterbound that forces a unit to move exclusively in water.
  • Reduced increased Crystal cost on captain death from 2 to 1 extra crystal.

Card Updates

  • Intellect (Orange)

    • Changed rarity of Imperial Engineer from common to uncommon.
    • Changed rarity of Imperial Warder from uncommon to common.
    • Changed rarity of Imperial Channeler from rare to uncommon.
    • Added Imperial Mason : cheap and weak creature that can repair structures and build walls.
    • Added Imperial Artificer : builder and can clone one structure.
    • Added Flicker : spell card that teleports a creature to a random space within 4 spaces of that creature.
    • Added Countervail Turret : structure with trap trigger that deals a small amount of damage and chills.
    • Added Zligen Carbine : weak turret that gets +attack and attack range until end of turn whenever you play a spell.
    • Added Supply Balloon : uncollectible weak structure that has an activated ability that heals structures and destroys itself.
    • Added Flicker :
    • Increased cost of Imperial Invoker from 3I to 3I1C.
    • Increased cost of Imperial Invoker from 3I1C to 3I2C. Increased attack from 1 to 2 and health from 2 to 4.
    • Increased cost of Imperial Channeler from 3I to 3I 1C.
    • Updated Zligen Reactor to trigger its Shockwave ability on death and added Transmute to draw a random spell card.
    • Updated Utility Turret to now give overshield to adjacent structures each turn and spawn a Supply Balloon as an activated ability.
    • Changed rarity of Frontier Generator from rare to uncommon.
  • Nature (Green)

    • Reduced cost of Direvine from 4N to 3N.
  • Spirit (Blue)

    • No updates.
  • Wealth (Yellow)

    • Added gun cards to Outlander Gunslinger’s Salvage ability:
      • Outlander Flamethrower : spell to give AA: burn+damage.
      • Outlander Hand Cannon : spell to give AA: bleed+damage.
      • Outlander Snare Gun : spell to give AA: tangle + damage.
    • Changed Drake Isle Draught to give pass instead of agility.
    • Gunpowder Charges is now rare.
    • Changed Gunpowder Charge to deal random damage instead of consistent damage.
    • Added AOE damage trigger on enter battlefield to Alomian Brigand and Alomian Outlaw.
    • Changed Drake Isle Mutineer’s Chuck Petard ability to select one target and AOE random damage to all targets within 2 spaces.
    • Changed Fleetfire Powderman’s explode range from 3 to 2 and damage to random damage. Increased maximum potential damage from 2 to 3.
  • Crystal (Pink)

    • No updates.
  • Environment

    • No updates.

Polish

  • Added a projectile to each Fragment ability so that the effect is more clear.
  • Added missing card art and models.
  • Updated the cloth physics of several models.
  • Added market capability to add +5 (hold shift) and subtract (hold control).
  • Added a text to the skirmish results window that identifies the owner of the report.
  • Update AI to be spawned on spots that they can move to (e.g. native AI can be spawned on forest/mountain).
  • Added missing lore text to many cards.

Bug Fixes

  • Fixed several bugs with confirming and undoing the placement of a card.
  • Fixed a visual issue with projectiles where they wouldn’t always destroy at the correct time.
  • Fixed a visual issue with the healthbar not displaying movement/attack.
  • Fixed a few visual issues where deck and hand counts were not properly updated on the client.
  • Removed a random mountain tile on the Islands map.
  • Fixed a bug in AI movement where AI would use a define perimeter instead of movement range for moving.
  • Fixed a bug where player one’s captain would be added to player two’s hand on game start.
  • Fixed a bug with adding a card to hand but not taking into consideration captain death count.
  • Fixed a text parsing issue with certain spawn techniques.
  • Fixed an issue with the AI subtracting too much resource from their pool and not being able to trigger any abilities.
  • Fixed card id of Re-Load so that it wasn’t a duplicate.

 

Join CrysCo’s community Discord: http://discord.crystalcompanies.me

Follow Boreal Games on Twitter: http://twitter.com/boreal_games