End-of-Year Update: Bearing Gifts and Promises of Things to Come

First off, loads of card and game changes were made over the last month. Check out Bradley’s update notes here.

Now for some more specific news and and an overview of the rear view, i.e. what we did this month and what 2018 brought in general for Crystal Companies‘ development.

Loading and Skirmish Preview Screens

It’s all new, and is a nice combination of form and function if I do say so myself.

New Models, A Long Time Coming

We mentioned these models for the first time several updates back. But they are finally finished and will be making their way into the game shortly! Big thanks to Océane Bidou for the great work. They will replace a large swath of wealth/yellow-type models. Here’s a small selection of what you can expect to see:

Quality-of-Life Things

Normally I’d either summarize or point you just to the technical update for these types of changes. But I want to highlight the extensive fixes/improvements Bradley made to the game this month, because each one makes a noticeable difference (while not necessarily jumping out at you when playing CrysCo–as it should be). Here’s the whole list:

  • Added tooltips for many pieces of the UI that explain functionality.
  • Simplified the hex info panel with name of terrain and elevation.
  • Added card movement sounds.
  • Updated the help and settings panel to align with current UI style.
  • Updated the tooltip to align with current UI style.
  • Redesigned the skirmish preview screen to show the battlefield being created (see above!).
  • Updated the radial menu to align with current UI style.
  • Added functionality to view card collection without loading a deck.
  • Polished map generation for creating fairer map areas.
  • Tweaked parts of the skirmish report so that player scores better reflect battle performance.
  • Corrected issues with gamma on images.
  • Fixed many performance issues with fog of war, deck editing, card movement, hex highlighting, and battlefield loading.
  • Fixed many grammatical errors with the ability text parser.

Whew! That’s a lot and, tbh, it makes me want to go play CrysCo now. Speaking of which, you can do so by joining our Discord server. Type !key when you get there, and Isa will bestow upon you a FREE Steam key that provides access to our current alpha version (which currently enables you to play with any card in the game!).

On the Horizon

2018 brought a slew of big improvements and a lot of teamwork–both within Boreal Games and between us and our talented artist contractors. Not only did the overall look of the game change drastically for the better, the way levels are built (through procedural generation) and the way players interact with that environment (updates to AI, card abilities, upgrades, and so on) all moved forward by leaps and bounds. As we move toward 2019, we are feeling #blessed. And though we still have a lot to accomplish–and challenges to overcome, to be sure–we are feeling thankful for the journey thus far.

In the next few months we will be focusing on community development and continuing to polish CrysCo. Your support has never meant more to us, by the way! This will entail adding a tad more art, playtesting, and promoting CrysCo across various channels.

Our big goal for the first part of the new year is to be ready by February to run our long-anticipated Kickstarter campaign. We will announce loud and clear as soon as we have hard details to share. In the meantime, if you have any bright ideas about how we can reach our audience (you) better, please let us know!

Finally, please follow our development on Twitter (https://twitter.com/boreal_games), join our Discord (http://www.cryscogame.com), and of course check out our weekly dev streams on Twitch (http://twitch.tv/crystalcompanies) and YouTube (https://www.youtube.com/channel/UCrPErTjd4IjAbY8VjTCrjeA).

Thanks for reading–see you next year (get it?).

Winter Begins, Work Continues

Winter is coming / here, and we are hunkering down, keeping warm next to our PC towers and basking in the white monitor glow while the snow falls outside. As nice as that sounds, it also means we are still cranking out updates to Crystal Companies. Community building and onboarding are of chief concern these days, as well as general improvements to UI and card mechanics across the board. Read below for the past month’s highlights.

Tutorial

The most substantial change to CrysCo’s alpha version (get your free Steam key from our Discord channel!) is the new tutorial. Ahead of applying to various gaming conventions, Bradley went all out to make sure that new players would be able to get acclimated in an engaging way.

On a similar note, the main menu received a few tweaks that make it cleaner and easier to navigate.

Environment Changes

The environments keep getting better and better looking (which is appreciably harder to do each time). Here are a few screenshots that show (better than I can tell) what I am talking about. (Of course, these are only a couple of virtually limitless cool battlefield views you can expect to see!)

UX/UI

We are steadily ticking items off the long list of minor fixes that need to be made to move us closer to a flawlessly streamlined UX (we can dream). One of the most noticeable changes has not been implemented yet–a new card design–but here is a sneak peek.

Game Changes

Don’t get caught by surprise like I was in the middle of a skirmish–read  Bradley’s update notes post.  Some of my favorite changes occurred in Intellect, with the addition of a new turret and balances that favor structure strategies.

On The Horizon

In the next month, aside from some much-needed holiday-related distractions, we will be continuing to chip away at our desire for a UX/UI masterpiece while attempting to find new players, improve playability, and fight through the dark winter days. Also, look forward to new art as we approach our expected Kickstarter launch date! (Which we hope will be sometime in the early spring of next year!)

As always, head over to our Twitter and/or Discord server to receive the latest updates.