We’ve been hard at work on Expeditions this summer, and we have a lot to share. In case you missed it, Expeditions is a new single-player mode of Crystal Companies that emphasizes procedurally generated adventures. (We shared details about Expeditions in our previous update.) We have some finishing touches to complete before a new playable demo is ready. But, as you will see below, things are falling into place nicely with the game.

Unit Ability Effects and Animations

Two types of decks will initially be available in Expeditions (each of which will start randomized rather than pre-constructed). Both come equipped with a series of revamped abilities with animations to match.

Imperial deck moveset and FX.
Alomian deck moveset and FX.

UI/UX: Item Management & Tactical View

As items play an enlarged role in Expeditions, the entire system for collecting and using items had to be overhauled. Similarly, we improved the way players can review the environment and actions in a more streamlined way. Below, you can see how looting items and the action viewer have been consolidated into the HUD bar at the top of the screen. Along those same lines, the tactical view has been reinvigorated with a cleaner layout.

Loot, Item Menu, Actions

New item pickup, use, and inventory system.
Looting items from another point of view, which also includes the adjacent actions stream on the left-hand side of the HUD.

Tactical View

An especially optimal time to use the tactical view: when the world is on fire!

Environmental Improvements

Environment generation has received some love recently as well. Both the blending of textures and weather effects were updated.

On the Horizon

As was said in the intro, a new playable demo is on the radar! Hopefully in the next update we will have firmer details to share. But for the time being, you can join our Discord server, which is where we plan to make Steam keys available again!

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