The Creppy/Spoopy Monthly Update

Hello all, and welcome to the October Crystal Companies monthly update. Since our last post, we have implemented a slew of sweet upgrades into the game. If you haven’t yet, join our Discord channel so you can get your very own alpha Steam key! Find the scary-good update details (if I do say so myself) below.

🎃 👻 🍬

Marketplace, Investments, and Main Menu Screen

There have been a few major substantive changes to the user interfaces of the game that also happen to be cosmetically and experientially noticeable as well.

First off, the marketplace and investment windows have been removed, and their functionality (or at least the parts deemed to be relevant) have been rolled into interactions within the environment itself. Now when you claim build sites, you receive certain universal upgrades specific to the structures you build.

Second, the main menu screen received an interesting overhaul–now, instead of a 2D menu, there is a 3D scene that makes navigation more intuitive (we hope!).

An image of Crystal Companies' 3D main menu screen

(Try it out for yourself–get a Steam key here.)

Hand UI

Will made several major upgrades to the hand UI, making it smoother and more functional overall. This short video demonstrates these changes:

New Standard Maps

The cat’s out of the bag: in addition to the procedurally generated “unknown” (random) map feature that was added recently, there are now also a number of new standard maps.

Not only that, but some of these maps include entirely new interactable units like boats, and bears, and boars (oh my!).

On the Horizon

We hope you will be our guests and test out some of the big changes coming to Crystal Companies over the next few months. Lately we’ve added a new stream to our Twitch schedule (http://twitch.tv/crystalcompanies), played a bunch of community matches (more to come), and been to some really fun local events (also more to come). As always, check out our Twitter for intermittent updates (and Discord of course). Have a creppy/spoopy month!

 

Mid-Summer Update: 2018 Edition

Summer is in full swing, and since our last post, the BG team has implemented a bunch of user-facing improvements and features–see for yourself! (Read on below and/or hop into our Discord to get an alpha Steam key.)

Introducing: Saen Sure-Shot

Of the captain models we wanted to commission pre-Kickstarter, Saen was at the top of the list. Now her new model is implemented in-game!

Saen is a unique personality and no stock model could come close to doing her character justice. In addition, Yellow/Wealth is the only one of the sub-crystal types to not have two playable captains currently. Thanks again to Micah Masbaum for working with us and producing this awesome model! (Next up: rigging and animating!)

Procedurally Generated Maps

Last month at Port Con we debuted a test version of the “random” map selection feature. Not only was it surprisingly fun, it was a bit too random! In addition to dialing the craziness down (in a good way) we also augmented the experience with the first pieces of a whole batch of new environment models and textures.


As you can see in the video, map size, terrain and terrain effects, water features (with a new build site type: dock), elevation, and even AI creatures and win-condition are randomized in this mode!

(Check out that grass! More environment updates to come from Johnny Halcyon.)

Shop

That’s right: DLC will someday be available for purchase. For the time being, the implementation of a functioning shop is more of a backend win (integration with Steam, a user-friendly menu system, all new currencies, etc.), but down the road expect an appealing storefront for redeeming in-game currency as well as cash for in-game items, including packs of cards and aesthetic changes! (Just for the record, we aim to release CrysCo as a FTP game that will always reward skill above monetary investment.)

On the Horizon

As always, check out Brad’s latest update notes post to see a comprehensive list of game changes and technical tweaks from the last month. We have plenty more coming down the pipe (especially visuals and functionality improvements).

With another month in the books, we hope to continue to hear from you about what you would like to see happen in Crystal Companies as far as game improvements and community engagement–hit us up on Twitter, during our Wednesday Twitch stream, and as always on Discord. We have a Facebook page, too if you want to give us a “like!”

 

Sum Sum Summertime

It’s been a minute since we wrote our last update–for good reason: we’ve been busy! SUMmer output is adding up…

Technical Improvements

Last update we announced the reintroduction of deck-building. Now we have the foundation set for player inventory and shop functionality!  MENUS!!! All of this is integrated with Steam, so we will be able to quickly roll these features out when CrysCo launches.

Also, a reconnect feature has been added and is live now. Look for more robust random map features in the near future, too.

As always, there will be more to come on this front, but in the meantime, you can check out our latest dev blog post for a more detailed breakdown of in-game changes that occurred recently.

Art

Here’s a first-look at a new captain! Saen Sure-Shot will be the next main to be finished a playable. We are super pumped to be working with yet another inspiring artist and we hope to have a final version of Saen to show off soon!

As for other Crystal Companies art initiatives mentioned last time: all that and more is coming your way soon!

Last but not least…

The Boreal Games team is heading to PortCon in Portland, Maine, this weekend! If you’re local, come by and say ‘hi’ and/or pick up a poster!

On the Horizon

To sum it up, the past month marked the end of one sprint and the start of another. A lot of behind-the-scenes work was accomplished, and more front-facing work is coming down the pike. Stay tuned and be sure to jump into Discord to let us know what you think and get a free alpha steam key if you haven’t already!

 

 

 

Finally!

A wild new feature appears! Deck-building is back and better than ever. Check it out for yourself by:

1) joining our Discord server (discord.crystalcompanies.me)

2) typing !key in chat

3) redeeming the Steam key you receive and downloading CrysCo.

Now, for those who prefer it, read on below about our progress over the last month and a half.

Deck-Building Functionality

Here is a video that will do a better job than I can of describing what has been added to the game:

Worth noting about the current iteration of the deck-building capabilities:

  • Each player has been temporarily given the full library of available cards.
  • You can now create fully customized decks.
  • Searching and filtering a collection can be done via the filter buttons or search field at the bottom of the deck editing view.

Card Updates

To see a full list of recent card updates, head over to our Dev Blog.

In summary, a lot of interesting updates have been made to Intellect (orange) and Wealth (yellow) so maybe that’s where you should start when building your first deck?

Art

After receiving some amazing new art (featured in the new build of the game!) we have already begun commissioning art of another kind: new models! This should include not only a new captain character but also updates to the environment assets. Expect to see more on this front over the next month or so. Some models already in the pipeline (see previous monthly updates) should reach completion relatively soon as well!

On the Horizon

This month ended the first big sprint of the year for the Boreal Games Team. We successfully re-implemented the deckbuilding screen. But we are already hard at work on the next one! No spoilers yet, but a hint is in order: check the new nav and you can begin to guess what features are coming next. This series of sprints is meant to culminate in a (successful?) Kickstarter, so as you follow along, we’d love to hear ways we can continue to improve the game and help build our community’s interest!

P.S. one more time: if you want to play CrysCo, join the Discord 🙂

discord.crystalcompanies.me

 

What Spring is Bringing

The Crysco demo continues to evolve, and it becomes more exciting to play every day (get your alpha Steam key in our Discord server if you haven’t already!). That said, we are also doing work outside of the game to improve visibility and grow the community. As we head toward summertime, we will be putting the finishing touches on the look and feel of the game alongside technical updates. Here’s what happened this month!

New Art

Another Marta Nael piece reached completion this month! We teased this concept art last month, but the final version is here. Expect to see this piece worked into CrysCo’s in-game menu system soon.

Game Changes

  • Added a new ability called Adamantine (cannot be dealt more than one damage).
  • Added a new ability called Water Walking (can move and land on water spaces).
  • All skirmish reports are sent to each client at the end of the match.
  • Updated market so that trading from native to crystal resource can be done with any combination of 5 native resource.
  • Changed maps to improve the balance of resources and general navigability
  • Lots of QoL changes, which can be seen in depth in the update notes!

New Cards

Over the past couple of months we’ve completely overhauled Wealth/Yellow cards. The emphasis with this group of cards was always on attacking and comboing off of it. Expect more explosiveness when playing Wealth–literally and figuratively!

Also getting a big update is Intellect/Orange. More utility cards, structures, and synergy across spells, creatures, and structures is the focus here.

We will be periodically tackling each cohort of cards in order to better balance and define the play style associated with them.

PortCon

This year Boreal Games will be exhibiting at PortCon in Portland, Maine. We are very excited to be attending because, as far as we know, it’s the only convention of its kind in Maine. We hope to see you June 21-24!

Find out more about PortCon here: http://portconmaine.com/site/

Streaming

The entire team has returned to semi-regularly streaming! Catch us on Wednesday nights around 5:30 EST: www.twitch.tv/crystalcompanies

On the Horizon

A few months back I mentioned that we will be reintroducing a core feature–deck building–back into the game; this is still happening! A lot needed to be done to ready this feature for reintegration–and many other auxiliary systems have to be considered at the same time. All of this to say, soon is a relative term! All I can say for sure is: if you follow us on Twitter, Twitch, and/or are present in our Discord server, you will be the first to know when CrysCo’s next big feature arrives!

Until next month! Thanks for reading.