Ramping Up for Kickstarter Part 2

We’re on a roll. In fact, we moved Kickstarter to April 9 to accommodate some crunch-time polish (it will all be worth it we think πŸ˜‰). This also means we need to create another update accounting for our progress before the launchβ€”so read on!

Map Editor Updates + Plans

Over the past month Bradley put loads of emphasis on our map editor. We unexpectedly received a lot of love on Imgur last month. And since then, we’ve only been improving this tool.

Our main focus remains honing the gameplay experience of Crystal Companies, but because so many people have noted the extensibility of our proprietary map editor, we plan to make a standalone app available to our Kickstarter backers.

For those of you who want to see the additions to this tool since the big Imgur post (which does a decent job of reviewing its features up to that point), here you go!

Terrain Boxes, Rifts, Cyclones, Etc.


Gameplay: Conquer + Camera

  1. Camera controls are finally here! πŸ“· Swivel that baby to your heart’s content.
  2. Conquer points can be scored whenever a build site is captured. Maintain control of all build sites for a turn and you’ll win the game! It works like a tug-of-war though, so make sure to factor fending off your opponent into your conquer equation! βž—βž• Conquer!

Rade + Saen Up Close

While new art will be revealed soon, we’ve made a couple of posts exploring two of Crystal Companies‘ captains: Rade and Saen.

On the Horizon

In case you missed it: Kickstarter! We’ll see you there πŸ‘‹πŸ˜‰πŸ‘

Mid-Summer Update: 2018 Edition

Summer is in full swing, and since our last post, the BG team has implemented a bunch of user-facing improvements and features–see for yourself! (Read on below and/or hop into our Discord to get an alpha Steam key.)

Introducing: Saen Sure-Shot

Of the captain models we wanted to commission pre-Kickstarter, Saen was at the top of the list. Now her new model is implemented in-game!

Saen is a unique personality and no stock model could come close to doing her character justice. In addition, Yellow/Wealth is the only one of the sub-crystal types to not have two playable captains currently. Thanks again to Micah Masbaum for working with us and producing this awesome model! (Next up: rigging and animating!)

Procedurally Generated Maps

Last month at Port Con we debuted a test version of the “random” map selection feature. Not only was it surprisingly fun, it was a bit too random! In addition to dialing the craziness down (in a good way) we also augmented the experience with the first pieces of a whole batch of new environment models and textures.


As you can see in the video, map size, terrain and terrain effects, water features (with a new build site type: dock), elevation, and even AI creatures and win-condition are randomized in this mode!

(Check out that grass! More environment updates to come from Johnny Halcyon.)

Shop

That’s right: DLC will someday be available for purchase. For the time being, the implementation of a functioning shop is more of a backend win (integration with Steam, a user-friendly menu system, all new currencies, etc.), but down the road expect an appealing storefront for redeeming in-game currency as well as cash for in-game items, including packs of cards and aesthetic changes! (Just for the record, we aim to release CrysCo as a FTP game that will always reward skill above monetary investment.)

On the Horizon

As always, check out Brad’s latest update notes post to see a comprehensive list of game changes and technical tweaks from the last month. We have plenty more coming down the pipe (especially visuals and functionality improvements).

With another month in the books, we hope to continue to hear from you about what you would like to see happen in Crystal Companies as far as game improvements and community engagement–hit us up on Twitter, during our Wednesday Twitch stream, and as always on Discord. We have a Facebook page, too if you want to give us a “like!”