CrysCo Update Notes – February 27, 2019

2/27/2019 – February 27th Update Notes

Over the past few weeks we’ve focused on simplifying overcomplicated gameplay mechanics, adding in new camera controls, and polishing many of the major user interactions.

Alpha Program

If you haven’t already joined the official Crystal Companies Discord server, and want a free Steam key, today is the last day that the !key command will work. With only a few weeks left before we kick off our Kickstarter campaign, we will be transitioning into a new phase for Crystal Companies and the Boreal Games team. Thank you to all that have participated in this testing program!

Conquer Victory

We changed the way conquer points are achieved and lost. Previously, conquer points were permanent, and if you achieved four conquer points you would automatically win. In most cases where a player would go for the conquer victory, there didn’t tend to be much map conquering going on. A player would typically find a conquer point generator and then turtle up there until the skirmish was won.

To promote exploration and urgency to conquer the battlefield, we have changed how conquer points are won and lost. Now, upon building a structure at a buildsite, you will be awarded one conquer point. If your built structure is destroyed, you will lose one conquer point. If a player controls all build sites on the map for a full turn, they win by conquer.

Camera Controls

  • The camera can now be rotated 360 degrees on the yaw axis and between 40 to 80 degrees on the pitch axis.
  • The camera is now part of a cinematic control system where cameras can seamlessly transition from one to another.
  • Camera rotation can now be reset by hitting the ‘C’ key.

Card Updates

  • Increased condition duration of Woodfolk Harrower‘s Harmonize trigger from 2 to 3 turns.
  • Fixed Zligen Mega Coil‘s and Deeproot Lifetree‘s abilities so that the targeting on them works correctly.
  • Fixed Direvine‘s Territorial trigger to deal damage instead of heal.
  • Changed Restored Menhir to no longer generate conquer points.
  • Fixed an issue on Gunpowder Keg where it could not be interacted with to activate its Explode ability.

Bug Fixes and Polish

  • Fixed several lingering issues related to the resource simplification update, including deck analytics, power ranking, and ability text parsing.
  • Fixed bugs relating to accepting and undoing movement.
  • Fixed connectivity issues relating to sending certain message improperly, which caused weaker connections to disconnect.
  • Fixed issue with the enlarged and entranced conditions not updating attributes on client.

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CrysCo Update Notes – February 2, 2019

2/2/2019 – February 2nd Update Notes

As we continue to prepare a Kickstarter campaign for Crystal Companies (mid March), we have worked to simplify confusing game mechanics, enhanced battlefield aesthetics, and added in cool new character models.

Resource Simplification

  • We reduced the number of types of resources from five to two in order to simplify CC’s resource system and to allow more creativity in deck building.
  • Imperial Notes are generated by support operations, cards, and other generators built on the battlefield. Notes are the more general resource that most cards cost.
  • Crystal is much rarer than notes and typically only attained by collecting it from crystal formations. More powerful cards typically cost crystal and notes.
  • By simplifying the number of resources, we have effectively removed the restrictions from resource factions. We are focusing more on building synergies through card effects instead of restricting pigeonholing players into using cards that cost a particular resource type.
  • What previously would give/cost 1 “faction” resource now gives/costs 25 Imperial Notes.

Support Operations

Each faction-specific support operation now generates Imperial Notes instead of its now deprecated faction resource. In order to make each support operation align with a faction, their upgrade forms now have an ability that synergizes with its corresponding faction.

  • Zligen Mega-Coil now has an activated ability that deals 2 damage to an enemy in range.
  • Deeproot Lifetree now gives +2 health to each adjacent ally at the beginning of your turn.
  • Hochraun Garrison now has an activated ability to spawn a Hochraun Soldier.
  • Drake Isle Apothecary now has an activated ability to purchase a potion for 25 notes.

Map Generation

  • A battlefield’s biome now informs many aspects of map generation including the land formations, water bodies, flora, fauna, and lighting.
  • Weather now is generated based on current temperature, biome, and wind intensity.
  • Fixed many issues with pathfinding so that paths to each economical area are balanced for both players.

Alomian Character Models

  • Each Alomian, Drake Isle, Helmscross, Fleetfire, and Outlander character now has a custom 3D model.

Card Updates

  • Added Zligen Dynamo: 4 attack 3 health 5 movement construct with Zeal, Ephemeral, and a Transmute trigger to increase ephemeral.
  • Changed the unit spawned by Calpytra’s Transmute trigger from a Zligen Construct to a Zligen Dynamo.
  • Reduced range of Kokumo’s Bladegale ability from 3 to 1. Reduced max damage dealt from 4 to 3.
  • Updated Helmscross Brawler so that he is dealt 1 damage on combat damage and is given 1 stack of vulnerability.
  • Decreased the range of Ryden’s Deploy Static Field Generator ability from 3 to 2.
  • Removed damage effect Static Field Generator‘s on its trap trigger. Removed condition from its death trigger explosion.

Bug Fixes and Polish

  • Fixed many issues with adding and removing conditions/attributes.
  • Fixed issues with certain abilities not changing the correct attributes.
  • Fixed an issue where the tutorial would not save progress properly and thus not allow players to move past the first scenario.
  • Added support for ultra-wide aspect ratios.

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CrysCo Update Notes – January 15, 2019

1/15/2019 – January 15th Update Notes

We are currently in the middle of several projects, so this month’s update is largely a preview of things coming soon. We are working on preparing a Kickstarter campaign for mid-March, implementing a reward system and economy, and making significant improvements to the map generation system.

Game Changes

  • The shallows terrain effect no longer has an increased movement cost.
  • Added a new terrain type called road, which has default movement cost regardless of change in elevation.

Economy Backend

  • We added a new section of the start screen where items can be viewed and opened. This is primarily for testing purposes, since we are still developing how exactly we are implementing the economy, but we plan on connecting rewards/inventory very soon.
  • What you can expect is that you will be rewarded for playing Crystal Companies and that every item will be achievable through playing.
  • The items that will be achievable in the earliest release are the following:
    • Imperial Contract Pack: a pack of cards.
    • Imperial Notes: the general currency of Crystal Companies.

Map Generation Backend

  • We’ve been working on expanding the map generation system in order to 1) better connect players to CrysCo’s lore and world, and 2) to create fun maps to battle on.
  • Most of the updates to the map generation system deal with translating and modifying real-world systems so that the battlefields emulate, at least in part, real life but also reflect CrysCo’s unique and fantastical world.
  • Eco-regions, biomes,  geology, climate, geomorphology, and many more are components that we have been researching and translating.

Card Updates

Intellect (Orange)

  • Increased Quinnlus‘ health from 5 to 6. Changed card type to structure and gave him the Siege sub-card type. Replaced his Transmute trigger effect (+1 attack/health) with cooldown all abilities by 1 turn. Increased the cooldown of his two activated abilities from 1 to 3.
  • Increased Zligen Sprite‘s Ephemeral duration from 1 to 2 turns.

Nature (Green)

  • Increased the condition duration of Growth Potion from 1 to 3 turns.
  • Increased the condition duration of Groven Piper‘s  Tranquil Melody ability from 1 to 2.
  • Changed Grove Sentry‘s Harmonize effect to give +health instead of +movement.

Wealth (Yellow)

  • Increased the max damage of Drake Isle Mutineer‘s Chuck Cherry Bomb ability from 1 to 2. Damage now ignores elevation.
  • Removed Zeal from Alomian Brigand and Alomian Outlaw.
  • Changed Brimstone Mortar so that when it attacks it AOE burns around the target attacked position.

Bug Fixes and Polish

  • Added a fast-forward icon to the dialogue manager so that players are aware that they can skip teletyping.
  • Created a simple user reporting window for users to send bug reports through unity cloud.
  • Upgraded Unity to 2018.3.
  • Fixed a gameplay bug where conditions would be cleansed/compounded on the AI GAIA player turn.
  • Fixed condition duration count on several condition effects.
  • Fixed issues with particle systems not removing correctly.
  • Fixed issues with attacking where rotations weren’t calculated correctly.
  • Fixed issues with moving/undoing movement syncing with server.

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